Serious Gaming as an Active Method of Learning Applied Antibiotherapy in Swine Veterinary Medicine
2020-07
Loading...
View/Download File
Persistent link to this item
Statistics
View StatisticsJournal Title
Journal ISSN
Volume Title
Title
Serious Gaming as an Active Method of Learning Applied Antibiotherapy in Swine Veterinary Medicine
Authors
Published Date
2020-07
Publisher
Education in the Health Professions journal
Type
Article
Abstract
Background: Serious games have been increasing in popularity within health sciences education. Games can improve learning by increasing
students’ engagement and by developing their analytical, critical thinking, and teamwork skills. Objective: The objective of this study was
to evaluate the efficacy of a board game to teach applied swine antibiotherapy to veterinary students in their clinical year. Methods: Students
were quizzed pre- and postclass to evaluate their knowledge retention. An anonymous seven-question survey was given to the students at the
end of class to assess their satisfaction with the board game. Results: Students’ quiz scores increased by 1.34 points on average between the
beginning and end of class (P = 0.03). Students unanimously enjoyed playing the board game and recommended that it continued to be used in
the next iteration of the course. Discussion: Using serious gaming proved to be an enjoyable method of reviewing antibiotherapy and applying
it to swine clinical cases in this population of veterinary students. Implementing serious gaming in health sciences education requires a time
investment for preparation but provides a richer experience for students and faculty alike.
Description
Related to
Replaces
License
Collections
Series/Report Number
Funding information
Isbn identifier
Doi identifier
10.4103/EHP.EHP_4_20
Previously Published Citation
Zhitnitskiy PE. Serious gaming as an active method of learning applied antibiotherapy in swine veterinary medicine. Educ Health Prof 2020;3:63-9.
Other identifiers
Suggested citation
Zhitnitskiy, Perle E. (2020). Serious Gaming as an Active Method of Learning Applied Antibiotherapy in Swine Veterinary Medicine. Retrieved from the University Digital Conservancy, 10.4103/EHP.EHP_4_20.
Content distributed via the University Digital Conservancy may be subject to additional license and use restrictions applied by the depositor. By using these files, users agree to the Terms of Use. Materials in the UDC may contain content that is disturbing and/or harmful. For more information, please see our statement on harmful content in digital repositories.