Investigation of Human First-Person Motion Guidance and Perception Behavior in a Simulation Environment
2018-03-07
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2016-02-01
2016-11-22
2016-11-22
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2017-09-28
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Investigation of Human First-Person Motion Guidance and Perception Behavior in a Simulation Environment
Published Date
2018-03-07
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Feit, Andrew, J
feit0003@umn.edu
feit0003@umn.edu
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Human Subjects Data
Human Subjects Data
Abstract
To investigate guidance and perception behavior, an experimental system is used to observe this behavior in human subjects. The primary goal of this framework is to present a first-person guidance task to the subject, and observe the action and perception relationships generated by the subject to complete the task. The first-person perspective requires a subject to learn at both the guidance and planning levels. At the planning level to determine feasible routes based on visual cues, and at the guidance level to learn optimal relationships between control actions and visual cue motion. These learning tasks are challenges also faced by autonomous systems with first-person sensors. Understanding how humans perform guidance from this perspective is therefore directly applicable to investigating human-inspired approaches to autonomous guidance.
Description
Experiments consisted of simulated first-person guidance tasks. A simulated environment allows for precise control of the available visual cues used by the subject, a precise and repeatable environment configuration, and consistent vehicle dynamic response. During experiment trials, a subject uses a controller to move a vehicle through an environment. The objective of each trial is to move from a specified start position to the goal corridor in minimal time while avoiding obstructions in the environment. While navigating through the scene, a gaze tracking device records the gaze direction of the subject. This data is used to determine which portions of the environment the subject is focusing on during specific phases of the task.
Referenced by
Feit, Andrew, and Bérénice Mettler. "Extraction and Deployment of Human Guidance Policies." IFAC-PapersOnLine 49.32 (2016): 95-100.
Feit, Andrew, and Mettler,Bérénice. ”Experimental Framework for Investigating First Person Guidance and Perception,” IEEE International Conference on Systems, Man, and Cybernetics (SMC), Hong Kong, 2015.
Feit, Andrew and Mettler,Bérénice. ”Information-Based Analysis of Visual Cues in Guidance,” AHS 72nd Annual Forum, West Palm Beach, FL. 2016.
Feit, Andrew and Mettler,Bérénice. "First-Person Perceptual Guidance Behavior Decomposition using Active Constraint Classification."
https://arxiv.org/abs/1710.06943
Feit, Andrew, and Mettler,Bérénice. ”Experimental Framework for Investigating First Person Guidance and Perception,” IEEE International Conference on Systems, Man, and Cybernetics (SMC), Hong Kong, 2015.
Feit, Andrew and Mettler,Bérénice. ”Information-Based Analysis of Visual Cues in Guidance,” AHS 72nd Annual Forum, West Palm Beach, FL. 2016.
Feit, Andrew and Mettler,Bérénice. "First-Person Perceptual Guidance Behavior Decomposition using Active Constraint Classification."
https://arxiv.org/abs/1710.06943
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U.S. Office of Naval Research (2013-16, #11361538)
National Science Foundation (CAREER 2013-18 CMMI-1254906)
National Science Foundation (CAREER 2013-18 CMMI-1254906)
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Feit, Andrew, J. (2018). Investigation of Human First-Person Motion Guidance and Perception Behavior in a Simulation Environment. Retrieved from the Data Repository for the University of Minnesota (DRUM), https://doi.org/10.13020/D63D6R.
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161101-random-course.zip
Data from 4 subjects performing the simulated guidance experiment in the 'random' obstacle course
(9.31 MB)
160201-uniform-course.zip
Data from 8 subjects performing the simulated guidance experiment in the 'uniform' obstacle course
(15.02 MB)
Readme.txt
Readme
(8.89 KB)
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