Browsing by Author "Ernst, Nathan"
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Item Understanding Technical Language Use in Competitive League of Legends(2019-04) Ernst, NathanLeague of Legends (LoL) is an online competitive strategy game that necessitates a constant sharing of information between five teammates. The game is the largest part of the esports industry with more than 100 million monthly players. Professional “gamers” play in competitive matches that last anywhere from twenty minutes to an hour and require constant communication of details and strategy between the five teammates. This study was done to better understand the role of technical language within competitive LoL teams. What tools do they utilize to communicate in this high stress environment? What does their ‘technical’ communication look like when it’s broken down?Item Wearables In Education(2017-05-31) Abdelqader, Bilal; Gee, Laura; Ernst, Nathan; Westgard, XanderThe Wearables Research Collaboratory (WRC) is an open collaboration and research space for wearables-related initiatives, projects, and ideas stemming from the burgeoning interest in wearables and their impact on users and their work. As a collaboratory, we represent an incubator for bold ideas, and an environment where participants explore emerging wearables and share empirical direction for investigating the challenges and opportunities these technologies represent. This semester, we have been exploring the use of virtual and augmented reality in the classroom. We’ve been looking at how devices such as Google Cardboard, Google Glass, Google Daydream, and HTC Vive can be used in pedagogical settings; and at the possibility of virtual and augmented reality being more immersive to create better learners than traditional texts. We’re also comparing and contrasting these devices across different users, and envisioning their uses within the field of Technical Writing and Communication.