Wearables In Education

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Wearables In Education

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The Wearables Research Collaboratory (WRC) is an open collaboration and research space for wearables-related initiatives, projects, and ideas stemming from the burgeoning interest in wearables and their impact on users and their work. As a collaboratory, we represent an incubator for bold ideas, and an environment where participants explore emerging wearables and share empirical direction for investigating the challenges and opportunities these technologies represent. This semester, we have been exploring the use of virtual and augmented reality in the classroom. We’ve been looking at how devices such as Google Cardboard, Google Glass, Google Daydream, and HTC Vive can be used in pedagogical settings; and at the possibility of virtual and augmented reality being more immersive to create better learners than traditional texts. We’re also comparing and contrasting these devices across different users, and envisioning their uses within the field of Technical Writing and Communication.


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This research was supported by the Undergraduate Research Opportunities Program (UROP).

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Abdelqader, Bilal; Gee, Laura; Ernst, Nathan; Westgard, Xander. (2017). Wearables In Education. Retrieved from the University Digital Conservancy, https://hdl.handle.net/11299/188313.

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