Generalized Environment-Enabled Object Grasping using a Fixture-Aware Double Deep Q-Network
2022-06
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Generalized Environment-Enabled Object Grasping using a Fixture-Aware Double Deep Q-Network
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2022-06
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Abstract
This thesis expands on the problem of grasping an object that can only be grasped bya single parallel gripper when a fixture (e.g., wall, heavy object) is harnessed. Preceding
work that tackle this problem are limited in that the employed networks implicitly learn
specific targets and fixtures to leverage. However, the notion of a usable fixture can vary
in different environments, at times without any outwardly noticeable differences. In this
work, we propose a method to relax this limitation and further handle environments
where the fixture location is unknown. The problem is formulated as visual affordance
learning in a partially observable setting. We present a self-supervised reinforcement
learning algorithm, Fixture-Aware Double Deep Q-Network (FA-DDQN), that processes
the scene observation to 1) identify the target object based on a reference image, 2)
distinguish possible fixtures based on interaction with the environment, and finally 3)
fuse the information to generate a visual affordance map to guide the robot to successful
Slide-to-Wall grasps. We demonstrate our proposed solution in simulation and in real
robot experiments to show that in addition to achieving higher success than baselines, it
also performs zero-shot generalization to novel scenes with unseen object configurations.
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University of Minnesota M.S. thesis. June 2022. Major: Computer Science. Advisor: Changhyun Choi. 1 computer file (PDF); vii, 38 pages.
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Sasagawa, Eddie. (2022). Generalized Environment-Enabled Object Grasping using a Fixture-Aware Double Deep Q-Network. Retrieved from the University Digital Conservancy, https://hdl.handle.net/11299/241537.
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