Enhanced Interaction in Immersive Virtual Environments
2016-05
Loading...
View/Download File
Persistent link to this item
Statistics
View StatisticsJournal Title
Journal ISSN
Volume Title
Title
Enhanced Interaction in Immersive Virtual Environments
Alternative title
Authors
Published Date
2016-05
Publisher
Type
Thesis or Dissertation
Abstract
Virtual reality (VR) has many uses across diverse areas such as scientific visualization, flight training, and architecture design. The spatial awareness and feeling of presence created by immersive virtual environments (IVE) assists with learning and reasoning tasks within VR and is one reason for its adoption. However, there are still problems of perception within IVEs that can limit the effectiveness of their use. One example is the compression of egocentric distances when using a head-mounted display to view the IVE. The goal for this dissertation is to investigate whether IVEs can be made more effective through the development of enhanced locomotion and interaction methods that provide more accurate visual and vestibular feedback to the user. We investigate the use of color and depth (RGB+D) cameras to generate real-time video-based self-avatars that perfectly match the user's own body without the need for markers or per-user calibration. We perform a user study to determine if the video avatars reduce the errors in egocentric distance perception experienced in virtual environments. Next, we discuss the geometric and perceptual errors present in multi-viewer single-view virtual reality displays, such as CAVEs. Since the calibration and setup of these displays is crucial to limit these errors, we have created open source software for calibration of these displays. Finally, we look at walking in IVE and discuss the benefits of natural movements over indirect interfaces such as keyboards and introduce the novel technique of redirected driving. We show that redirected driving has the potential to offer the benefits of walking, such as better spatial understanding and mapping recall, while still allowing movement of large distances.
Keywords
Description
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Victoria Interrante. 1 computer file (PDF); viii, 138 pages.
Related to
Replaces
License
Collections
Series/Report Number
Funding information
Isbn identifier
Doi identifier
Previously Published Citation
Other identifiers
Suggested citation
Puchalla Fiore, Loren. (2016). Enhanced Interaction in Immersive Virtual Environments. Retrieved from the University Digital Conservancy, https://hdl.handle.net/11299/181649.
Content distributed via the University Digital Conservancy may be subject to additional license and use restrictions applied by the depositor. By using these files, users agree to the Terms of Use. Materials in the UDC may contain content that is disturbing and/or harmful. For more information, please see our statement on harmful content in digital repositories.