Scalable Architectures for Multimedia Communications in Education and Entertainment

2000-02-09
Loading...
Thumbnail Image

View/Download File

Persistent link to this item

Statistics
View Statistics

Journal Title

Journal ISSN

Volume Title

Title

Scalable Architectures for Multimedia Communications in Education and Entertainment

Alternative title

Published Date

2000-02-09

Publisher

Type

Report

Abstract

Edutainment is the synergy of education and entertainment in media creation, presentation, anddelivery. With respect to the evolving network and storage architectures, and the World-Wide Web, information delivery for edutainment is now consumer-centered than provider-centered. New information model or practice has to be in place to support structured distributed information at anytime and anywhere. Scalable solutions to serve large user community become prominent issues to pursue.This work has four focused areas of study in view of scalable system. First, a model for the network-based learning environment was developed for many previously unknown or unclear issues. The study further addresses the cost-effective service architectures for continuous media delivery, which is the key ingredient of multimedia. It then focuses on scaling edutainment with adaptive load sharing & scheduling schemes for continuous media delivery with short duration. A new application framework, virtual network laboratory, was developed as a proof of concept for consumer-centered information delivery.An effective network-based learning environment provides synchronous and asynchronous education to learners. An intriguing aspect is how to model a lecture in terms of pre-, in-, and post-class information. The proposed lecture model is regarded as an activity consisting of three elements: materials, presentation, and interaction. A lecture specification defines the activity and reference relationship.This study then explores the modularity and scalability of the storage, host I/O, and network subsystems. A particular on-demand service called Karaoke-on-Demand forms the base of study. An approach using hierarchical architecture is presented in view of 1) distributing media data at different storage levels based on popularity, 2) modularizing the server system as well as service hierarchy, and 3) expanding service levels to reduce potential hot-spot access.To address the performance and readiness of scalable service, the author proposed and evaluated a few adaptive load sharing policies for continuous media, which coupled with the proposed Two-phase List Scheduling scheme.The last part addresses the concept and develops a framework for creating a remotely accessible virtual network laboratory. It can expand student access and eliminate many of the time, geographical, and cost constraints that currently exist.

Keywords

Description

Related to

Replaces

License

Series/Report Number

Technical Report; 00-009

Funding information

Isbn identifier

Doi identifier

Previously Published Citation

Other identifiers

Suggested citation

Lee, Yen-Jen. (2000). Scalable Architectures for Multimedia Communications in Education and Entertainment. Retrieved from the University Digital Conservancy, https://hdl.handle.net/11299/215398.

Content distributed via the University Digital Conservancy may be subject to additional license and use restrictions applied by the depositor. By using these files, users agree to the Terms of Use. Materials in the UDC may contain content that is disturbing and/or harmful. For more information, please see our statement on harmful content in digital repositories.