A GUI For Defining Inductive Logic Programming Tasks For Novice Users

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A GUI For Defining Inductive Logic Programming Tasks For Novice Users

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2017-03

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Inductive logic programming, which involves learning a solution to a problem where data is more naturally viewed as multiple tables with relationships between the tables, is an extremely powerful learning method. But these methods have suffered from the fact that very few are written in languages other than Prolog and because describing such problems is difficult. To describe an inductive logic programming problem the user needs to designate many tables and relationships and often provide some knowledge about the relationships in order for the techniques to work well. The goal of this thesis is to develop a Java-based Graphical User Interface (GUI) for novice users that will allow them to define ILP problems by connecting to an existing database and allowing users to define such a problem in an understandable way, perhaps with the assistance of data exploration techniques from the GUI.

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University of Minnesota M.S. thesis. March 2017. Major: Computer Science. Advisor: Richard Maclin. 1 computer file (PDF); vii, 64 pages.

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Basak, Priyankana. (2017). A GUI For Defining Inductive Logic Programming Tasks For Novice Users. Retrieved from the University Digital Conservancy, https://hdl.handle.net/11299/188819.

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