A method for denoising textured surfaces

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A method for denoising textured surfaces

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In this note, we present a simple method to denoise triangulated and implicit surfaces in a manner which preserves the 3D shape texture. The technique is based upon the synthesis of partial differential equations (PDE's), implicit surfaces, and Wiener filtering. The basic idea is to apply a computationally efficient local Wiener filter to an implicit representation of the surface. Such a representation can be directly given as the algorithm input or explicitly obtained via partial differential equation based implicitation techniques applied to the triangulated data. The proposed method has a computational complexity O(N log N).





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Betelu, Santiago; Tannenbaum, Allen; Sapiro, Guillermo. (2001). A method for denoising textured surfaces. Retrieved from the University Digital Conservancy, https://hdl.handle.net/11299/3594.

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