Guiding simulations of highly dynamic phenomena
2022-08
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Guiding simulations of highly dynamic phenomena
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2022-08
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Abstract
Highly dynamic phenomena, such as fluid flow or the motion of a crowd, are hard topredict and control since their behavior varies dramatically with a small perturbation
in their initial or environmental conditions. Computer simulations let us recreate these
dynamic systems and design techniques to control their behavior based on our desired
goal. In my work, I have developed techniques that efficiently modify the dynamics
of a complex system to achieve the desired motion. This can be achieved by changing
the local or global dynamics of the system to control its small- or large-scale behaviors,
respectively.
Part of my work focuses on utilizing a statistical-mechanical model governing pedestrian
motion for multi-agent navigation. I developed two specific models that account
for uncertainty in the future trajectories of interacting agents: an isotropic model which
conservatively considers all possible errors and an anisotropic model that assumes the
error is only in a direction toward a head-on collision. I compare the two models experimentally
via a number of simulation scenarios, and also provide theoretical guarantees
about the collision avoidance behavior of the agents considering the uncertainties in the
sensing data each agent receives.
In my more recent work, I propose a simple and efficient method for guiding an
Eulerian smoke simulation to match the behavior of a specified velocity field, such
as a low-resolution animation of the same scene, while preserving the rich, turbulent
details arising in the simulated fluid. The method works by simply combining the high-frequency
component of the simulated fluid velocity with the low-frequency component
of the input guiding field. I provide a frequency-domain analysis that motivates the use
of ideal low-pass and high-pass filters to prevent the artificial dissipation of small-scale details.
I demonstrate this method in many scenes including those with static and moving
obstacles and show that it produces high-quality results with very little computational
overhead.
Following my last guiding technique for smoke simulation, in my last project, I proposed
a machine learning model for the same problem that learns the desired behavior of
the smoke from low-resolution simulated data and generates the high-resolution smoke. I utilized a generative adversarial network with the recurrency of frames in the network.
The trained model is capable of maintaining the spatial and temporal consistency of
simulation. Compare to the physics-based guiding model, the machine-learning model
can generate guided smoke interactively. Although, it can not still beat the quality that
the frequency-domain guiding model can produce.
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University of Minnesota Ph.D. dissertation. 2022. Major: Computer Science. Advisors: Rahul Narain, Stephen Guy. 1 computer file (PDF); xiii, 108 pages.
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Forootaninia, Zahra. (2022). Guiding simulations of highly dynamic phenomena. Retrieved from the University Digital Conservancy, https://hdl.handle.net/11299/252340.
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