Board in Class?...Game On! The Effectiveness of Board Games on Students' Sense of Belongingness and Knowledge in the Classroom

Title

Board in Class?...Game On! The Effectiveness of Board Games on Students' Sense of Belongingness and Knowledge in the Classroom

Alternative title

Published Date

2025-01

Publisher

Type

Poster
Scholarly Text or Essay

Abstract

This research is important because it can establish whether playing board games can increase feelings of belongingness and academic performance. This knowledge can help instructors engage their students in the classroom. Students that engage in the classroom will be more academically motivated during class time as well as having a higher level of belongingness in and outside of the classroom. The main purpose of this study is to measure college students' sense of belongingness and comprehension of content knowledge through the use of educational board games. A nutrition themed educational board game was created to help form a space for social interactions and academic motivation. This article found slight increases within the pre-board game and post-board game belongingness surveys. As well as a slight increase in percent correct on the pre-board game and post-board game learning assessments. Upon further analysis the data was found to be not significant when comparing the pre-board game and post-board game data. More future research should be conducted to further investigate if educational board games can be implemented in classroom settings to increase sense of belongingness and comprehension of content knowledge. An experiment that can be conducted to further this research is to see if board games enhance comprehension of content across multiple subjects. The belongingness survey can then be conducted with a wider subject pool and across a longer span of time to get more data to correlate social interactions and belongingness.

Description

Related to

Replaces

License

Series/Report Number

Funding information

University of Minnesota's Undergraduate Research Opportunities Program

Isbn identifier

Doi identifier

Previously Published Citation

Other identifiers

Suggested citation

Bahr, Natalie; Tornabene, Ladona. (2025). Board in Class?...Game On! The Effectiveness of Board Games on Students' Sense of Belongingness and Knowledge in the Classroom. Retrieved from the University Digital Conservancy, https://hdl.handle.net/11299/269783.

Content distributed via the University Digital Conservancy may be subject to additional license and use restrictions applied by the depositor. By using these files, users agree to the Terms of Use. Materials in the UDC may contain content that is disturbing and/or harmful. For more information, please see our statement on harmful content in digital repositories.