Visualizing Ancient Greek Rhetoric in Immersive Virtual Reality
2012-06-13
Loading...
View/Download File
Persistent link to this item
Statistics
View StatisticsJournal Title
Journal ISSN
Volume Title
Title
Visualizing Ancient Greek Rhetoric in Immersive Virtual Reality
Published Date
2012-06-13
Publisher
Type
Other
Abstract
The goal of this project is to reconstruct ancient Greek rhetorical sites in virtual environments, including simulating architecture, sound, crowds, to better understand how the physical settings structured and constrained the interactions that took place in them. Our work makes use of the large-format, head-tracked stereoscopic display at MSI, and our preliminary results include an immersive visualization of the Thersilion at Megalopolis, a site where speeches were once given to 10,000 people.
Description
poster
Related to
Replaces
License
Collections
Series/Report Number
Funding information
Minnesota Supercomputing Institute
Isbn identifier
Doi identifier
Previously Published Citation
Other identifiers
Suggested citation
Kim, Kyungyoon; Jackson, Bret; Thorson, Lauren; Graff, Richard; Rabbani, Azadeh; Johnstone, Christopher L.; Keefe, Daniel F.. (2012). Visualizing Ancient Greek Rhetoric in Immersive Virtual Reality. Retrieved from the University Digital Conservancy, https://hdl.handle.net/11299/125296.
Content distributed via the University Digital Conservancy may be subject to additional license and use restrictions applied by the depositor. By using these files, users agree to the Terms of Use. Materials in the UDC may contain content that is disturbing and/or harmful. For more information, please see our statement on harmful content in digital repositories.