Browsing by Subject "utilization"
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Item Addressing Barriers to Extended Foster Care(2023) Luna, Christina; Olinger, Emily; Weiner, EvelynFifteen years ago, federal legislation was passed which provided states with the option of allowing eligible individuals to remain in foster care beyond age 18, paving the way for Minnesota to establish its Extended Foster Care program in 2011. Through this program participants receive monthly stipends and case management support. Research indicates lasting positive effects for participants, as time spent in EFC is associated with positive outcomes such as decreased instances of homelessness and involvement in the criminal justice system. Still, little has been known about the utilization of the program in Minnesota. Our team sought to fill this gap in research by investigating the current utilization rate and factors that affect participation. To do so, we utilized a mixed-methods approach which included interviews with systems actors, summary statistics of program data, and a review of program documents. Through this process, our team identified key strengths, weaknesses, and barriers present in Minnesota’s. Ultimately, we propose recommendations related to data and evaluation, service delivery, program design, and investment in resources to remove barriers and increase participation.Item Engaging Gaming Communities For Human Rights: An NGO Toolkit(2024-05-01) Hassan, WajihThis paper explores everything nonprofit organizations (NGOs) need to know about when engaging online gaming communities for human rights purposes. The research employs qualitative methods such as interviews with gaming community influencers; digital ethnography such as participant observation and engagement with several online gaming communities and some content analysis over different social media platforms; and a literature review. This paper focuses on understanding humanitarian work within gaming communities, tools and methods that NGOs need to use and be aware of in online gaming spaces, and provides a toolkit that encapsulates the information from this research into a practical and easily digestible guidance for NGOs hoping to utilize online gaming communities for human rights.