Browsing by Subject "augmented reality"
Now showing 1 - 3 of 3
- Results Per Page
- Sort Options
Item Exploring Augmented Reality for a One-Dimensional Motion Physics Laboratory Experiment(2023-05) Joyal, MatthewGeneral Physics laboratory experiments can be time-consuming to set up for each class.Additionally, students often have a specific room and limited time to conduct the experiment and draw conclusions. One advantage of moving the labs to an augmented reality setting is that setup time can be lowered. The main motivation, however, would be to allow students more time to explore the experiments on their own outside of class. Because the laboratory experiment is a computer simulation, it could provide students with options not available in a physical lab, for example, one could alter the acceleration due to gravity. With added capabilities, augmented reality laboratory experiments could be used either as a replacement for, or an extension of, traditional laboratory experiments. This paper explores the feasibility of using augmented reality to replace Physics laboratory experiments. A one-dimensional motion Physics laboratory experiment was recreated in the Unity game engine and deployed to the Microsoft Hololens 2. Study participants worked through instructions which had them collect data and perform calculations based on that data. The experiment was conducted as an exploratory study to get feedback on the user interface and how well participants were able to complete the tasks, and to gauge the general response to using augmented reality for a Physics laboratory experiment. Based on early findings, an augmented Physics laboratory experiment appears to provide a suitable replacement, but the provided material and available toolset contribute to the effectiveness of the experience.Item Exploring Student Engagement in an Augmented Reality Game(2017-06) VanMeerten, NicolaasIt has been argued that approaches to education should embed learning in activities that reflect the social and physical environments in which the knowledge is relevant. Only recently, did it become possible to situate learning in a variety of novel contexts using augmented reality (AR) games. This study investigates the behaviors of middle school students during their participation in an AR game called Play the Past. The findings of this study show that engagement differed during discrete activities in the game environment and that there was a relationship between the roles that students were assigned and their engagement.Item A Technical Communicator’s Role in the Future of Emerging Technologies(2020) Blissenbach, RachelThis research explores the roles, responsibilities, and duties of a technical communicator across varying fields involved with emerging technologies. The purpose of this study was to become more informed about how a technical communicator’s career will change and evolve over the next few years. To find this out, I interviewed 10 people who currently serve as either a technical communicator, someone who works with emerging technologies, or both. Interviews lasted anywhere from 60 to 90 minutes and were conducted in person, over the phone, or through video conferencing software. Those interviewed included two technical writers at a medical device company, one freelancer, one 3D printing engineer, one augmented reality/virtual reality (AR/VR) specialist, one university professor, two technical writers at software companies, one technical writer from a fitness equipment company, and one physician with a background in medical devices and engineering. Interviewees answered a series of 15 questions regarding technical communication, emerging technology, current and past job duties, software programs, and smart devices. Answers were collected and results were examined to provide an educated guess as to what the career of a technical communicator using emerging technologies like smart devices, 3D printers, or AR/VR will look like in the near future.