Browsing by Subject "Unity"
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Item Forging Unity out of Many - is Jewish Peoplehood the New Way Forward for the American Jewish Community? Investigating Jewish Peoplehood as a Motivating Agenda in and beyond American Jewish Institutions(Hubert H. Humphrey School of Public Affairs, 2013-05-17) Nadel, AndreaItem Unity, Democracy, and the All India Phenomenon, 1940-1946(2010-08) Rook-Koepsel, EmilyMy dissertation investigates the meaning of the naming strategy 'All India' in defining nationalist politics in India in the 1940s and early 1950s. In it I consider how four organizations, All India Radio, the All India Newspaper Editors' Conference, All India Women's Conference, and the All India Progressive Writers' Association, defined their "All India" commitments during this period.Item Unity-based BCI2000 Application Layer: Virtual Reality and the Internet of Things(2017-12) Coogan, ChristopherBrain-computer interfaces (BCIs) have enabled individuals to control devices such as spellers, robotic arms, drones, and wheelchairs, but often these BCI applications are restricted to research laboratories. With the advent of virtual reality (VR) systems and the internet of things (IoT) we can couple these technologies to offer real-time control of a user’s virtual and physical environment. Likewise, BCI applications are often single-use with user’s having no control outside of the restrictions placed upon the applications at the time of creation. Therefore, there is a need to create a tool that allows users the flexibility to create and modularize aspects of BCI applications for control of IoT devices and VR environments. Using a popular video game engine, Unity, and coupling it with BCI2000, we can create diverse applications that give the end-user additional autonomy during the task at hand. We demonstrate the validity of controlling a Unity-based VR environment and several commercial IoT devices via direct neural interfacing processed through BCI2000.Item Virtual Reality Modeling of Patient Arterial Anatomy(2020-04-19) Karlovich, Nick A.; Deakyne, Alex J.; Iaizzo, Paul A.Virtual Reality (VR) is seeing wide use in many facets of industry and education. The medical field in particular has made advancements in visualization technology thanks to VR. In conjunction with 3-D modeling, VR has allowed for anatomical structures to be rendered in an immersive 3-D virtual space which can make for a more interactive and effective teaching tool. The Visible Heart® Laboratories (VHL) in the Department of Surgery at the University of Minnesotahas created a suite of VR software which can be used to assist in the design of medical devices, train future professionals, and educate users about anatomical features. A current obstacle of the platform is the user’s lack of experience in effectively navigating virtual environments; causing them to spend more time learning how to move through the anatomy instead of learning the anatomy itself. Here, we present new functionality to the VR platform that allows for an “on a rail” system which restricts the user’s movement to 1 spline of movement while still allowing a 360-viewing experience. This functionality drastically lowers the learning curve for navigating a virtual environment, enabling new users to focus on learning the anatomical features present in the scene. Specifically, the technology created here would be used to model a Transcatheter aortic valve replacement (TAVR) procedure which could be used to help train medical professionals and medical device innovators.