Browsing by Subject "Interface Design"
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Item Describing the interface design team's collaborative design process using protocol analysis.(2012-05) Houle, Elizabeth J.Consumers are growing accustomed to well designed user experiences. They impact users at all levels and experiences. To achieve a well-designed experience is to understand users and interaction design projects. They are complex and rely on multidisciplinary professionals perspectives to define the process and their resulting product. Interdisciplinary collaboration creates an environment that incorporates broader perspectives and experiences resulting in more user-centered design. Interaction design teams include but are not limited to interface designers, analysts, and developers. My research of interaction design teams is principally concerned with the group dynamics of those multidisciplinary collaborations. In practice, however, the functions of gathering requirements, design and development are most often conducted as disparate, sequential activities rather than as a connected and cooperative effort. Requirements are incorporated into the project by designers, developers, and often project managers. Designers may hear about the client’s objectives via the project manager. As a result, interpretation, style and experience can influence the information collected from the client. In these situations, communication across disciplines can be problematic. Developers may have difficulty understanding how designers are interpreting the findings of their research. At the same time, designers generally have difficulty articulating what part those findings play in the creative process. Further, designers do not always design with thought to whether or not what they have created can be developed. The research conducted here evaluated interface design practice working within a design process that leads to productive collaboration between designers and developers. The inquiry was an empirical study involving the observation and analysis of the activities of a small team working on an actual design problem in practice. Function-Behavior Structure ontology, a protocol analysis scheme, was used to research two similar projects that used three face-to-face meetings to examine design sessions at different phases in the process. In this way, designers described their process and how they incorporated information about the project. The collaborative process was observed across developer and interface designer roles, to determine what part the process plays in the social construction of the design problem and in the design teams’ formulation of creative solutions to the problem. The findings from the two design projects indicate that the design teams’ process is similar if not the same across project work. Also, their adherence to a process appear to be the same even though the final design products were unique and the solution to the problem ended up being different. The importance of clear requirements and purpose for the project to be understood at the beginning was proven in the difference in time spent on understanding the problem and arriving at the solution.