Browsing by Author "Neeser, Amy"
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Item Expanding Conventional Collection Boundaries Through Visualization(2014) Neeser, Amy; Schell, Justin; Braun, Steven; Lafferty, MeghanItem Exploring Disciplinary Differences in Data Management Practices(2015) Bakker, Caitlin J.; Farrell, Shannon; Neeser, AmyOur poster will compare and contrast the differences in requirements and practice of data management plans in the broad disciplinary fields of life sciences and health sciences. We will discuss the similarities and differences in both the researchers’ attitudes and approaches to data management plans, the potential barriers to adoption, and practical strategies for librarians to address these potential needs and obstacles. Further, we will consider differences in the National Institutes of Health (NIH) and the National Science Foundation (NSF) data management requirements and how they impact researchers, including faculty members, post-docs, students, and staff. The libraries at our large, research university are in the process of collecting information about researchers’ data management needs in a variety of disciplines. Further, we are reviewing researchers’ submitted data management plans in order to examine trends and potential opportunities for service development. We are examining the broad differences both between and within disciplines, in order to better equip both researchers and library staff to develop better data management practices. To that end, we are currently developing more robust training for both researchers and library staff in order to address identified areas of need and create a culture shift where data management becomes an integrated part of researchers’ work flow.Item From “Apples to Apples” to “Topics to Keywords”: An Information Literacy Party Game(2014) Farrell, Shannon; Neeser, Amy; Peterson, Kate; Veile, JennyMany universities support video game scholarship, and in turn, academic libraries have developed gaming services to support student interests, scholarship, and teaching. Research suggests that students struggle most with developing topics and that game-based learning is an opportunity to increase student engagement. The University of Minnesota Libraries Gaming Community of Practice is developing an information literacy party card game to align with information literacy competency standards. The game will be used in undergraduate-level courses with the goal of helping students develop paper topics and related search terms. We will play this game as a demonstration while explaining the rules.Item Science Boot Camp: Supporting Interdisciplinary Research(2014) Neeser, Amy; Kocher, Megan; Lafferty, Meghan; Marsalis, ScottItem Topics to Keywords Library Information Literacy Party Game: Card Templates, Example Cards, and Suggested Rules(2014) Farrell, Shannon; Neeser, Amy; Peterson, Kate; Veile, Jenny