Betelu, SantiagoTannenbaum, AllenSapiro, Guillermo2007-08-162007-08-162001-04https://hdl.handle.net/11299/3594In this note, we present a simple method to denoise triangulated and implicit surfaces in a manner which preserves the 3D shape texture. The technique is based upon the synthesis of partial differential equations (PDE's), implicit surfaces, and Wiener filtering. The basic idea is to apply a computationally efficient local Wiener filter to an implicit representation of the surface. Such a representation can be directly given as the algorithm input or explicitly obtained via partial differential equation based implicitation techniques applied to the triangulated data. The proposed method has a computational complexity O(N log N).A method for denoising textured surfaces