Hassan, Wajih2024-06-102024-06-102024-05-01https://hdl.handle.net/11299/263868This paper explores everything nonprofit organizations (NGOs) need to know about when engaging online gaming communities for human rights purposes. The research employs qualitative methods such as interviews with gaming community influencers; digital ethnography such as participant observation and engagement with several online gaming communities and some content analysis over different social media platforms; and a literature review. This paper focuses on understanding humanitarian work within gaming communities, tools and methods that NGOs need to use and be aware of in online gaming spaces, and provides a toolkit that encapsulates the information from this research into a practical and easily digestible guidance for NGOs hoping to utilize online gaming communities for human rights.en-USHuman rightsnonprofit organizationsNGOstoolkitguidancevideo gamesonline communitiesinfluencersdigital ethnographysocial mediautilizationEngaging Gaming Communities For Human Rights: An NGO ToolkitScholarly Text or Essay