Kim, KyungyoonJackson, BretThorson, LaurenGraff, RichardRabbani, AzadehJohnstone, Christopher L.Keefe, Daniel F.2012-06-132012-06-132012-06-13https://hdl.handle.net/11299/125296posterThe goal of this project is to reconstruct ancient Greek rhetorical sites in virtual environments, including simulating architecture, sound, crowds, to better understand how the physical settings structured and constrained the interactions that took place in them. Our work makes use of the large-format, head-tracked stereoscopic display at MSI, and our preliminary results include an immersive visualization of the Thersilion at Megalopolis, a site where speeches were once given to 10,000 people.en-USsupercomputingvirtual realityrhetoricarcheologyacousticsarchitectureancient GreeceVisualizing Ancient Greek Rhetoric in Immersive Virtual RealityOther