Farrell, ShannonNeeser, AmyPeterson, KateVeile, Jenny2016-03-072016-03-072014https://hdl.handle.net/11299/177760Many universities support video game scholarship, and in turn, academic libraries have developed gaming services to support student interests, scholarship, and teaching. Research suggests that students struggle most with developing topics and that game-based learning is an opportunity to increase student engagement. The University of Minnesota Libraries Gaming Community of Practice is developing an information literacy party card game to align with information literacy competency standards. The game will be used in undergraduate-level courses with the goal of helping students develop paper topics and related search terms. We will play this game as a demonstration while explaining the rules.eninformation literacyparty gamegaminggame-based learningFrom “Apples to Apples” to “Topics to Keywords”: An Information Literacy Party GamePresentation