Curry, ChristopherLi, RuixuanPeterson, NicoletteStoffregen, Thomas2019-12-162019-12-162019-12-16https://hdl.handle.net/11299/209152The data files included are as follows: Demographic data, Kinematic data before virtual environment exposure, Kinematic data during virtual environment exposure, Game Performance Data, and Subjective Responses.Cybersickness is a subset of motion sickness and is experienced by users after they are immersed in a computer-generated virtual environment. Prior motion sickness research has shown that individuals that become motion sick display distinct kinematic patterns that differ from those that do not become sick. For this reason, kinematic data were collected before virtual reality (VR) exposure, and during exposure. Following exposure, some participants reported motion sickness. Subjects that reported motion sickness were classified into the sickness group, while those that did not report any symptoms were classified into the well group. This data set includes the collected kinematic data, subjective responses on the simulator sickness questionnaire, and game performance data. Kinematic data was collected before exposure via a force plate, and during exposure using a Polhemus Electromagnetic Tracker. The data are shared to follow guidelines as required by the journals we are submitting to.CC0 1.0 Universalhttp://creativecommons.org/publicdomain/zero/1.0/CybersicknessMotion SicknessDriver/Passenger EffectPostural SwayAPAL 2019: Postural Data, Game Performance, and Subjective Responses of Cybersickness in Virtual Reality Head-Mounted DisplaysDatasethttps://doi.org/10.13020/a9w0-8k04