Browsing by Subject "Distraction"
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Item Examining the Impact of ASE (Automated Speed Enforcement) in Work Zones on Driver Attention(Minnesota Department of Transportation, 2016-01) Morris, Nichole L.; Cooper, Jennifer L.; Ton, Alice; Plummer, John Paul; Easterlund, PeterEach year, there are over 500 fatal crashes in work zones in the U.S., with over 100 road construction workers killed on work sites (NSC, 2011; FARS, 2011). Speed and distraction are among the top contributing factors to work zone crashes (Garber & Zhao, 2002; Mountain, Hirst, & Maher, 2005; Wilson, Willis, Hendrikz, Le Brocque, & Bellamy, 2006). The purpose of this study was to investigate the impact of different types of speed enforcement methods on driver attention in work zones. The investigation not only examined enforcement methods currently used in Minnesota, but also examined how implementing automated speed enforcement (ASE), which is not currently used in Minnesota, may influence driver attention and behavior in simulated work zones. Overall, the results do not appear to support the hypothesis that ASE without dynamic speed display sign (DSDS) improves driver attention in work zones. There is some evidence, however, that drivers did heighten their visual attention in work zones with ASE+DSDS enforcement. Drivers fixated on the secondary task display less frequently in the ASE+DSDS condition compared to other enforcement types while they traveled in the downstream portion of the work zone. The largest effects of the study were found among the age groups, with younger and older drivers exceeding the speed limit most often and varying their speed slightly depending on the type of enforcement present. Middle-aged drivers exhibited the greatest speed control and tended to abide by the speed limit to the same extent regardless of the type of enforcement present.Item HumanFIRST Driving Simulation Educational Development(Center for Transportation Studies, University of Minnesota, 2019-05) Morris, Nichole L.; Craig, Curtis M.; Achtemeier, Jacob D.; Easterlund, PeterThe HumanFIRST Laboratory was recently awarded a grant through the University of Minnesota Office of the Vice President for Research tomatch funds to completely overhaul the laboratory’s driving simulators. This upgrade, which includes large touchscreen displays in theimmersive simulators’ cockpit, will allow the laboratory to conduct innovative research in the fields of connected vehicles, in-vehicle technologies, and automated vehicles. In addition, the visibility of the laboratory’s increased capabilities is expected to boost an alreadyfrequent demand for educational and training partnerships (particularly around high-risk behaviors, such as distraction and speeding) fromboth government and private groups. In addition to the value in education and dissemination of knowledge regarding roadway safety tothe greater community through demonstrations using the simulator, these partnerships often foster future opportunities for research partnerships and funding. Legacy driving scenarios will be updated to new simulator specifications. The creation of this new content is expected to allow new funding opportunities and will facilitate the research team to share its knowledge through educational and training opportunities within the regional community. This research leveraged the investment in the new simulator and propel the laboratory’s capabilities through the creation of three distinct simulated demonstrations focused on controlled hand-offs with automated vehicles,distracted driving via non-driving-related in-vehicle technologies, and speeding in pedestrian populated areas. These topics are keyresearch focus areas for the Roadway Safety Institute and are core focus areas for the HumanFIRST Laboratory and its funding stakeholders.Item A Next Generation Non-Distracting In-Vehicle 511 Traveler Information Service(Center for Transportation Studies, University of Minnesota, 2014-10) Morris, Nichole L.; Ton, Alice; Cooper, Jennifer; Edwards, Chris; Donath, MaxThis study investigates the current features of state and proprietary traveler information applications, elements of good design and usability, human factors issues regarding visual and cognitive distraction, and makes recommendations for the next generation of Minnesota’s traveler information application, MN 511. Traveler information systems were created to serve drivers by providing accurate information about traffic and road conditions before drivers began their trip. The advancement of cellular telephones provided a new opportunity for drivers to access traffic and road information en-route, but introduced considerable cognitive distraction on drivers navigating the complex phone trees. The evolution of traveler information systems onto smartphone applications has eased the cognitive demand previously imposed by phone tree systems, but has shifted the demand to drivers’ visual resources. The dichotomy between state-funded 511 travel information applications and proprietary traveler information applications is primarily determined by the features each contains. The common features included in the current proprietary traveler information applications provide insight into the opportunities for future iterations of MN 511 mobile applications. The MN 511 application can continue to improve by incorporating select features from proprietary applications, such as voice commands, route guidance, saved places, and travel time estimates, while taking into account cognitive workload and visual distraction. This is important because publicly funded traveler information applications have a greater responsibility, compared to proprietary applications, to account for distraction and ensure the safety of its users.