This readme.txt file was generated on 2023-07-12 by Recommended citation for the data: Dauenhauer, Eleanor A; Dauenhauer, Paul J. (2023). Data Set for Quantifying the Vices and Virtues of Snakes and Ladders Through Time. Retrieved from the Data Repository for the University of Minnesota, https://doi.org/10.13020/yvv6-cx09. ------------------- GENERAL INFORMATION ------------------- 1. Title of Dataset: Data Set for Quantifying the Vices and Virtues of Snakes and Ladders Through Time 2. Author Information Author Contact: Paul J Dauenhauer (hauer@umn.edu) Name: Eleanor A Dauenhauer Institution: Chippewa Middle School Email: eleanordauenhauer2@gmail.com ORCID: None Name: Paul J Dauenhauer Institution: University of Minnesota Email: hauer@umn.edu ORCID: https://orcid.org/0000-0001-5810-1953 3. Date published or finalized for release: 2023-06-27 4. Date of data collection (single date, range, approximate date): 2023-01-01 to 2023-06-14 5. Geographic location of data collection (where was data collected?): Minneapolis, MN 6. Information about funding sources that supported the collection of the data: None 7. Overview of the data (abstract): The game of Gyan Chauper or ‘snakes and ladders’ exists in many forms throughout history as a board game of varying size, structure, and game elements of snakes and ladders associated with various vices and virtues inscribed within the board. Here, three boards were analyzed via Monte Carlo simulation, including the 1998 Milton Bradley version, the 72-square Vaisnava board, and the 84-square Jaina board, with the goal of understanding the relationships between board design and associated behaviors and spiritual concepts. Game play on each board was simulated 100,000 times with variations that included individual removal of a snake or ladder, thereby quantifying the importance of that element towards achieving victory. Comparison of the weighted importance of each game element and associated vice and virtue then permitted analysis of their importance for the game designer and their associated culture. -------------------------- SHARING/ACCESS INFORMATION -------------------------- 1. Licenses/restrictions placed on the data: Attribution-NonCommercial-NoDerivs 3.0 United States (http://creativecommons.org/licenses/by-nc-nd/3.0/us/) 2. Links to publications that cite or use the data: https://doi.org/10.48550/arXiv.2304.14486 3. Was data derived from another source? No, the data was generated via python script If yes, list source(s): 4. Terms of Use: Data Repository for the U of Minnesota (DRUM) By using these files, users agree to the Terms of Use. https://conservancy.umn.edu/pages/drum/policies/#terms-of-use --------------------- DATA & FILE OVERVIEW --------------------- File List Filename: Readme_Dauenhauer_2023 Short description: Description of Data Filename: 01_Milton_Bradley_Simulation_Data_Sets.xlsx Short description: All simulations related to the 1998 Milton Bradley game board of Chutes and Ladders Filename: 02_Vaisnava_Die_72_square_Data_Set.xlsx Short description: All simulations related to the 72-Square Vaisnava game board of Snakes and Ladders when played with a six-sided die with 100,000 trials Filename: 03_Vasinava_CowrieShells_72_square_Data_Set.xlsx Short description: All simulations related to the 72-Square Vaisnava game board of Snakes and Ladders when played with 7 Cowrie shells with 100,000 trials Filename: 04_Jaina_84_square_Simulation_Data_Sets.xlsx Short description: All simulations related to the 84-Square Jaina game board of Snakes and Ladders when played with a 4-sided stick with 100,000 trials 2. Relationship between files: Each file contains the raw and summary data for different variations of Gyan Chaupar board games -------------------------- METHODOLOGICAL INFORMATION -------------------------- 1. Description of methods used for collection/generation of data: Simulation via Python script as described in the manuscript 2. Methods for processing the data: Raw data was collected and then analyzed for average, median, minimum, and maximum values 3. Instrument- or software-specific information needed to interpret the data: None 4. Standards and calibration information, if appropriate: None 5. Environmental/experimental conditions: None 6. Describe any quality-assurance procedures performed on the data: None 7. People involved with sample collection, processing, analysis and/or submission: Paul Dauenhauer, Eleanor Dauenhauer ------------------------ SUMMARY ------------------------ (1) 1998 Milton Bradley game board All simulations related to the 1998 Milton Bradley game board of Chutes and Ladders Contains raw data of simulations Analysis of raw data of simulations Basegame: 1998 Milton Bradley game simulated 100,000 times with all ladders or chutes removed Histogram: Histogram analysis of the basegame data RemoveLadders: Individual ladders were removed and the game was simulated 100,000 times RemoveChutes: Individual chutes were removed and the game was simulated 100,000 times AddLadders: A 1998 Milton Bradley game board without any chutes/ladders except one ladder AddChutes: A 1998 Milton Bradley game board without any chutes/ladders except one chute (2) 72-Square Vaisnava Board played with a six-sided die All simulations related to the 72-Square Vaisnava game board of Snakes and Ladders when played with a six-sided die with 100,000 trials Contains raw data of simulations: Number of die throws required to win the game Analysis of raw data of simulations 72-Square Full Game: Simulation of 72-square board in full, without ladders, without snakes except T, and without ladders and snakes except T 72-Square Individual: Simulation of 72-square board with individual snakes and ladders removed 72-Squre_DICE_Full_Reborn: Simulation of 72-square board to determine number of times players go down snake T (3) 72-Square Vaisnava Board played with 7 Cowrie shells All simulations related to the 72-Square Vaisnava game board of Snakes and Ladders when played with 7 Cowrie shells with 100,000 trials Contains raw data of simulations: Number of die throws required to win the game Analysis of raw data of simulations 72-Square Full Game: Simulation of 72-square board in full, without ladders, without snakes except T, and without ladders and snakes except T 72-Square Individual: Simulation of 72-square board with individual snakes and ladders removed 72-Square Cowrie Rebirth: Simultion of 72-square board with 7 Cowrie shells to determine number of times player use snake T per game (4) 84-Square Jaina Board played with 4-sided stick All simulations related to the 84-Square Jaina game board of Snakes and Ladders when played with a 4-sided stick with 100,000 trials Contains raw data of simulations: Number of die throws required to win the game Analysis of raw data of simulations 84-Square Full Game: Simulation of 84-square board in full, without ladders, without snakes except O, and without ladders and snakes except O 84-Square Individual: Simulation of 84-square board with individual snakes and ladders removed 84-Square_DICE_Full_Reborn: Simulation of 84-square board to determine number of times players go down snake O